Thu. Oct 9th, 2025

Baby Steps: When Skipping Story Leads to an Unexpectedly Epic — And Humorous — Consequence

In the evolving landscape of video games, developers constantly seek novel ways to engage players. Yet, few titles embark on such a meta-narrative journey as Baby Steps, the latest creation from the minds behind the critically acclaimed Ape Out and the infamously challenging QWOP. This “literal walking simulator” has introduced a unique, and arguably hilarious, punitive system for those who habitually skip its cinematic sequences.

The Unforgiving Path of a Cutscene Skipper

For many players, the “skip” button is a welcome convenience, a fast-forward mechanism past exposition they deem non-essential. However, Baby Steps views this action with a developer`s discerning eye. Should a player choose to bypass a significant number of cutscenes – reportedly around 30 instances – they will be subjected not to a mere warning, but to a sprawling 28-minute long cinematic experience. This isn`t just any cutscene; it`s a meticulously crafted, fourth-wall-breaking dialogue designed to make players reconsider their fast-paced approach to storytelling.

The game actively discourages skipping from the outset, introducing escalating mini-games that must be completed each time a player attempts to bypass a scene. It`s a subtle, almost passive-aggressive nudge, until the ultimate payoff for persistent skippers: an extended, unskippable monologue that serves as both a penalty and an unconventional reward.

A Dialogue with the Developers: Beyond the Fourth Wall

The “punishment” cutscene features the protagonist, Nate, voiced by co-creator Gabe Cuzzillo, engaging in a lengthy conversation with Moose, a donkey-human hybrid character voiced by none other than Bennett Foddy, the renowned creator of QWOP. What unfolds is a wide-ranging, often whimsical, and deeply meta-commentary that directly addresses the player`s choices. Nate makes explicit remarks about the player`s propensity for skipping, subtly, and sometimes not so subtly, chiding them for their impatience.

The conversation meanders through an eclectic array of topics, from hypothetical discussions about Naughty Dog`s next big title to philosophical musings on favorite fictional clowns. This seemingly random conversational flow is precisely the point: it`s a deliberately drawn-out exposition, packed with inside jokes and playful jabs at cutscene skippers, with the ironic suggestion that even this lengthy scene will likely be skipped by those who triggered it. It’s an exercise in developer-player interaction, served with a healthy dose of self-awareness and understated humor.

The Philosophy Behind the Frustration

The role of non-interactive cinematics in a predominantly interactive medium has been a long-standing debate within the gaming community. Some view them as essential narrative devices, while others see them as interruptions to gameplay. Baby Steps, with its unique design, offers a clear, albeit playful, stance on this argument. Gabe Cuzzillo and Bennett Foddy appear to be highlighting the effort invested in their narrative and voicework, gently, or perhaps not so gently, nudging players to appreciate the story elements they`ve crafted.

This approach is characteristic of the developers` previous works, which often challenge conventional gameplay mechanics and player expectations. From the intentionally awkward controls of QWOP to the frenetic, stylized violence of Ape Out, their games often prod at the boundaries of player comfort and engagement. Baby Steps extends this philosophy into narrative consumption, turning what might typically be a minor player choice into a significant, memorable interaction.

Is the “Penalty” a Brilliant Feature?

While framed as a punishment, this extended cutscene could also be interpreted as a distinct, perhaps even exclusive, narrative branch for a particular type of player. It’s a design decision that generates discussion, provokes thought, and ultimately enhances the game`s unique identity. In an industry often criticized for its predictable formulas, Baby Steps dares to be different, using humor and meta-commentary to engage players on a deeper, more reflective level.

Currently available on PlayStation 5 and PC, and verified for Steam Deck, Baby Steps offers a refreshingly unconventional gaming experience. Just remember, as you navigate its unique world, perhaps think twice before reaching for that skip button. You might just miss out on the most delightful, and extended, lecture you`ve ever received in a video game.

© 2024. All rights reserved. This article is based on publicly available game information.

By Finley Holt

Finley Holt, 36, from Nottingham. Started as a League of Legends fan video creator on YouTube. Currently works as a content producer and journalist at a major media agency specializing in esports.

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