Tue. Oct 21st, 2025

Trioskaz’s ‘No, I’m Not a Human’ Becomes a Global Horror Phenomenon with Half a Million Sales

The competitive landscape of indie game development on Steam is often likened to a vast digital ocean, where countless titles are launched daily, each vying for a ripple of attention. To not merely make a splash, but to ignite a tidal wave of sales within weeks of release, is an achievement that few can claim. Yet, this is precisely the narrative unfolding around No, I`m not a Human, the debut horror title from Russian studio Trioskaz, which has now officially surpassed 500,000 copies sold in just one month since its September 15th Steam launch.

This remarkable journey began with an almost unprecedented sprint: the game hurdled past its first 100,000 sales in a mere four days. Such rapid uptake speaks volumes about its immediate appeal and the effectiveness of word-of-mouth in the digital age. For an independent studio, these numbers are not just impressive; they are transformative, echoing the rare success stories that capture the industry`s imagination. It appears that sometimes, all it takes is a compelling fright to cut through the noise, even in a crowded market.

In celebration of this significant milestone, Trioskaz extended a heartfelt thank you to its burgeoning community. The developers posted a celebratory message on the game`s Steam page, featuring a vibrant postcard adorned with accolades from positive Western media reviews. This gesture underscores their appreciation for player feedback, the vibrant fan-art ecosystem, and the lively discussions that have formed around their chilling creation. It`s a clear indication that the studio recognizes the integral role its players have in this success story.

Looking ahead, Trioskaz has confirmed plans to roll out a series of patches aimed at addressing bugs and introducing general game improvements. More excitingly for the dedicated fanbase, upcoming updates will introduce 12 new “guest” characters. These additions are particularly noteworthy as they are inspired by early supporters and community members who played a pivotal role in the project`s nascent stages, demonstrating a commitment to integrating their community`s spirit directly into the game`s evolving world. Furthermore, Steam users can soon anticipate the arrival of collectible trading cards and profile items, allowing players to further immerse themselves in the No, I`m not a Human universe.

While basking in the glow of their current success, Trioskaz also offered a glimpse into their future endeavors. The studio subtly reminded players of Lost in the Roots, their next announced project. This upcoming title promises a similarly atmospheric experience, centered around a young girl`s struggle to escape from the attic of a secluded country house, nestled deep within a dense forest. While a release date remains unannounced, the impressive performance of No, I`m not a Human certainly sets a high bar and builds considerable anticipation for whatever chilling experiences Trioskaz plans to unleash next.

The triumph of No, I`m not a Human is more than just a sales statistic; it`s a potent reminder of the power of well-executed independent game development. It proves that with an intriguing concept, effective execution, and a touch of horror, even a new studio can carve out a significant niche and achieve a global reach that belies its humble beginnings. The human element, or perhaps the lack thereof, in No, I`m not a Human has resonated deeply, marking Trioskaz as a studio to watch in the ever-evolving landscape of digital entertainment.

By Callum Darby

Callum Darby, 34, based in Manchester. A former semi-professional Dota 2 player who transitioned into journalism. Specializes in statistical match analysis and tournament result predictions.

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