For over a decade, The Sims 4 has been a digital sandbox for countless virtual lives, from the mundane routines of career climbing and family building to the occasional dramatic outburst. Yet, for the seasoned Simmer, even the most meticulously crafted suburban existence can begin to feel, dare we say, a tad… ordinary. Fortunately, the architects of our digital destinies at Maxis have steadily expanded the horizons beyond mere mortality, introducing an array of occult life states that promise to inject a hefty dose of the extraordinary into your gameplay.
Initially, The Sims 4`s supernatural roster was somewhat sparse, featuring only Aliens and Vampires in its nascent years. However, since 2019, the game has blossomed into a veritable playground for the paranormal, welcoming Spellcasters, Mermaids, Werewolves, and with the latest `Enchanted by Nature` pack, the whimsical Fairies. This expanded menagerie of supernatural beings offers a compelling reason to revisit your gameplay strategies, turning everyday challenges into truly unique adventures.
Beyond the Ordinary: Why Embrace the Occult?
Diving into the occult side of The Sims 4 isn`t merely about aesthetic changes; it`s about fundamentally altering the core mechanics of your Sims` existence. Each supernatural type comes with its own distinct needs, unique abilities, skill trees, and, invariably, a set of peculiar drawbacks that ensure life is never dull. Whether you`re born into it or transformed by mystical means, embracing an occult identity unlocks entirely new narrative possibilities.
For those considering starting a supernatural family, it`s worth noting the mechanics of occult heredity. If both parents share the same occult type, their offspring will undoubtedly follow suit. A union between a human and an occult Sim, however, presents a 50/50 chance of inheriting the supernatural lineage. And should two different occult types decide to procreate, the child will be one or the other, but never a hybrid – a design choice that, while perhaps limiting for the truly experimental, maintains a certain narrative purity. (Unless, of course, you`re inclined to explore the rich world of community-created modifications, which often bend such rules with delightful abandon.)
Let`s now delve into the intricacies of each supernatural path, exploring what awaits your Sims should they choose to walk among the hidden wonders.
The Vampire: Eternal Elegance or Endless Thirst?
The allure of eternal life is undeniable, but as a Vampire in The Sims 4, it comes with a rather specific dietary requirement. Say goodbye to mundane hunger and energy; your Sim will now contend with a constant thirst for plasma. Forget public restrooms too; bladder needs are a thing of the past. The biggest perk? No more aging – your Sim is effectively immortal.
- Becoming One: Create directly in Create-a-Sim or persuade an existing Vampire to turn your Sim.
- Key Traits: Replaced needs (Vampire Energy, Thirst), immunity to aging, and a complete aversion to sunlight, which can be fatal. Food can cause significant discomfort.
- Strengths: A dedicated skill tree offers potent powers, from mind control to super speed, and eventually, immunity to some of vampirism`s harsher downsides. The `Deadened Emotions` perk is particularly useful, sparing your ancient Sim the existential dread of mourning distant relatives they barely knew. Plus, plasma packs offer a convenient, cruelty-free alternative to feeding on unsuspecting neighbors.
- Weaknesses: Sunlight, garlic, and an inability to use traditional beds are constant banes. Progressing through the skill tree often requires accepting negative perks, ensuring that even a master Vampire faces unique challenges.
- Reverting to Normal: Max out your Vampire Lore skill, then craft the `Ultimate Vampire Cure` using the Mixology skill at any bar. A single sip and your Sim is back to their gloriously mortal self.
The Werewolf: Primal Instincts Unleashed
For Sims who feel a call to the wild, Werewolf life offers a compelling, albeit hairy, alternative. Every full moon brings a transformation, but the true challenge lies in managing the `Fury` meter, which dictates your Sim`s animalistic tendencies. Temperaments influence what provokes their fury, leading to delightfully unpredictable rampages.
- Becoming One: Create in Create-a-Sim or receive the fateful bite from a fellow Werewolf.
- Key Traits: The `Fury` meter drives behavior, forcing players to manage their Sim`s emotional state to avoid chaotic transformations.
- Strengths: A robust skill tree unlocks unique abilities, from enhanced senses to the truly unconventional `eat furniture` and `burrow through ground` perks. Werewolves thrive in packs, emphasizing social dynamics over the solitary existence of Vampires. Eventually, they achieve a form of immortality, aging but never succumbing to old age.
- Weaknesses: Early game fury management can be a social nightmare, as uncontrolled rampages aren`t exactly conducive to community standing. However, unlike Vampires, Werewolves possess no inherent mortal vulnerabilities like sunlight.
- Reverting to Normal: Discover the `Lunar Epiphany` dormant ability by studying Werewolf tomes.
The Fairy: Whimsy, Wisdom, and a Touch of Danger
The newest addition, courtesy of the `Enchanted by Nature` DLC, Fairies bring a touch of ethereal magic to The Sims 4. They are beings of pure emotional force, capable of remarkable feats but also surprisingly fragile.
- Becoming One: Create in Create-a-Sim, or embark on a mystical quest to Innisgreen, obtain a Fairy Seedling, summon Mother Nature, and complete the ritual at Moondrop Springs.
- Key Traits: Fairies are exempt from eating and bladder needs, relying instead on an `Emotional Force` bar. They possess the gift of flight and powerful abilities to manipulate emotions, heal, or inflict ailments.
- Strengths: Their affinity for nature makes them unparalleled gardeners, effortlessly tending vast plots. Their capacity for emotional manipulation offers endless social experimentation, allowing you to orchestrate delightful (or disastrous) relationships. It`s a genuinely fun, dynamic occult type.
- Weaknesses: Running out of `Emotional Force` can be surprisingly fatal. While advanced Fairies can mitigate this risk, it demands attention, adding an unexpected layer of peril to their otherwise blissful existence.
- Reverting to Normal: The process mirrors their transformation: summon Mother Nature with a Fairy Seedling and ask her to remove the charm at Moondrop Springs.
The Spellcaster: Mastering the Arcane Arts
For those who prefer a more intellectual approach to the supernatural, Spellcasters offer a life of arcane mastery. With wands, cauldrons, and a vast compendium of spells and potions, they are the ultimate utility Sims.
- Becoming One: Create in Create-a-Sim, or seek out the Sages in the Magic Realm and request the `Rite of Ascension.`
- Key Traits: A dedicated skill tree for magical progression, individual spell and potion learning, and a `Spellcaster Charge` meter that dictates the risk of spell malfunctions (and potential demise).
- Strengths: This is where Spellcasters truly shine. From instantly repairing broken objects to duplicating valuable items (hello, infinite Ambrosia!), their practical applications are immense. Immortality potions ensure your Sim can literally live forever, and the ability to revive ghosts adds a layer of emotional manipulation previously unimaginable. In essence, Spellcaster status is less an occult challenge and more a significant upgrade to the standard Sim experience.
- Weaknesses: Frankly, there are none of significance. The risk of a spell backfiring is minimal once mastered, and the benefits far outweigh any minor inconveniences. Spellcasters are arguably the most advantageous occult type.
- Reverting to Normal: A quick `Rite of Dissolution` from a Magic Realm Sage will remove your powers, though your skill level will be retained should you ever wish to return to the magical fold.
The Alien: Discreetly Different
Unlike other occult types, Aliens cannot be “turned.” They are either born or, in a peculiar twist, result from an extraterrestrial abduction. Their unique qualities are more subtle, blending seamlessly into human society if they choose.
- Becoming One: Only through Create-a-Sim or by birth (including surprising alien pregnancies via abduction).
- Key Traits: Distinctive blue or purple skin (often hidden by a human disguise), and a lack of a formal skill tree.
- Strengths: Aliens possess unique empathy skills, allowing them to understand and even copy the emotional states of others. They can also transmute metals and crystals, turning common finds into rare treasures. Essentially, playing an Alien Sim is akin to playing a regular Sim, but with a few intriguing bonuses and the option to reveal their true, otherworldly nature.
- Weaknesses: None of note. They truly are just a Sim, but with added, well, alien-ness.
The Mermaid: Aquatic Grace and Tidal Power
For Sims with an affinity for the ocean, Mermaids offer a life of aquatic wonder, complete with a magnificent tail. Their existence revolves around the crucial `Hydration` need, a constant reminder of their amphibious nature.
- Becoming One: Create in Create-a-Sim, be born a Mermaid, or consume the mystical `Mermadic Kelp.`
- Key Traits: A vibrant tail in water, the replacement of the hunger need with `Hydration,` and a dual form allowing them to walk on land with legs.
- Strengths: Mermaids are incredibly fast swimmers, making island exploration a breeze. They can converse with fish and dolphins, forge unlikely friendships with marine life, and even influence the weather. Their unique lullabies can manipulate the moods of other Sims, and for the truly mischievous, they can lure unsuspecting swimmers into the depths.
- Weaknesses: Maintaining hydration can be a challenge outside of a watery environment. Paradoxically, chlorinated water (like in pools or hot tubs) actually *dries them out*, adding a layer of strategic planning for the conscientious Mermaid.
The Ghost: An Ethereal Afterlife
The ultimate transformation awaits those who shuffle off their mortal coil. Becoming a Ghost isn`t an option you choose in Create-a-Sim; it`s a consequence of the grand finale of life. Once deceased, your Sim transitions into a glowing, translucent spirit, opening up a surprisingly active `afterlife.`
- Becoming One: Die. (Preferably spectacularly.)
- Key Traits: A non-corporeal form, allowing passage through walls and even other Sims. The `Ghost Mastery` skill tree offers a binary choice: become a benevolent spirit or a mischievous poltergeist.
- Strengths: Ghosts can perform jump scares, possess objects, and interact with the living world in unique ways. Benevolent ghosts can replenish the needs of living Sims or even save a dying Sim, while dastardly ones can curse or haunt. Occult Sims who die from their specific weaknesses (e.g., a Vampire perishing in sunlight) retain their supernatural abilities even in ghostly form.
- Weaknesses: While ghosts retain most Sim abilities, there are certain limitations – notably, they cannot conceive children.
- Reverting to Normal: The ghostly state is remarkably reversible. Sims can be brought back to life via a `Book of Life,` the legendary `Ambrosia` dish, or the Spellcaster`s `Dedeathify` spell. Alternatively, a ghost can choose to be reincarnated by swimming in the waters of Revenwood, starting a new life entirely.
From the eternal night of a Vampire to the wild spirit of a Werewolf, the ethereal grace of a Fairy, the practical power of a Spellcaster, the subtle uniqueness of an Alien, the aquatic charm of a Mermaid, or the intriguing existence of a Ghost, The Sims 4 offers a diverse tapestry of supernatural lives. Each path provides unique gameplay mechanics, narrative opportunities, and a refreshing departure from the ordinary. So, the next time your Sim`s life feels a little too routine, perhaps it`s time to embrace the unseen and explore the extraordinary world of occult Sims.