Fri. Sep 5th, 2025

When Synergy Meets Shenanigans: The Hilarious Plight of The Thing in Marvel Rivals

The Fiery Fling: Marvel Rivals` Fantastic Four Ability Sparks Unintended Chaos

In the vibrant, often chaotic world of NetEase`s *Marvel Rivals*, a new team-up ability, “First Steps,” has been introduced, celebrating the upcoming *Fantastic Four: First Steps* movie. Designed to epitomize the synergy between Johnny Storm`s Human Torch and Ben Grimm`s The Thing, this move promises strategic depth. However, what began as a heroic cinematic homage has quickly devolved into a surprisingly effective, if entirely unintended, method of comedic digital torment for poor Ben Grimm.

A Dizzying Debut for “First Steps”

The “First Steps” ability is visually impressive and theoretically potent. Human Torch, blazing with cosmic fire, scoops up The Thing, carries him airborne, and then hurls the rocky hero into the ground, creating an area-of-effect blast that damages enemies and disrupts their mobility. On paper, it`s a powerful crowd-control and initiation tool, perfect for locking down objectives or diving into enemy lines with the force of a super-powered meteor.

This team-up is a direct nod to the iconic duo`s dynamic, mirroring their on-screen capabilities in a playable format. It grants the Human Torch, typically known for his ranged pyrokinetic attacks and rapid mobility, a unique close-quarters engagement option, while The Thing transforms into a living, albeit unwilling, tactical projectile.

The Unforeseen Variable: Player Intent

The unforeseen variable, however, is the players themselves. As it turns out, giving one player full control over another`s movement, especially when that movement involves a fiery, high-speed launch, opens up a delightful (for some) Pandora`s Box of mischief. Human Torch players, with a mischievous glint in their virtual eyes, have discovered the simple joy of coercing a teammate`s `The Thing` into a “First Steps” combo, only to promptly launch him directly off the map into oblivion. It’s less a `First Step` and more a `Last Plunge` for Ben Grimm, much to the amusement (and occasional frustration) of the broader *Marvel Rivals* community.

“One might say it`s a new form of `friendly` fire, proving that even in a universe of cosmic powers and interdimensional threats, the greatest danger often comes from within one`s own team.”

These incidents, often shared as short, viral clips across social media platforms, underscore the unpredictable nature of player-driven gameplay. While game developers meticulously design abilities for optimal combat performance, the human element—with its inherent capacity for both cooperation and playful malice—can subvert even the most well-intentioned mechanics. The result is a cycle of exasperated “It`s clobberin` time!” war cries quickly followed by an unceremonious descent into the digital abyss.

Balancing Act: Game Design in the Face of Shenanigans

This predicament highlights a perennial challenge in competitive multiplayer game design: the delicate balance between creative, character-specific abilities and the potential for player-driven griefing. Developers strive to implement moves that feel authentic to the characters and their lore, but predicting every possible player interaction is akin to predicting the next major universal anomaly – exceedingly difficult. While “First Steps” offers legitimate strategic value when used cooperatively, its dual nature as a potent weapon and an “eject button” for teammates makes for interesting, albeit frustrating, gameplay anecdotes.

For comparison, other team-up abilities within *Marvel Rivals*, such as Hulk and Wolverine`s “Fastball Special,” also involve one hero launching another. However, the unique trajectory control and environmental factors associated with “First Steps” appear to make The Thing particularly susceptible to these aerial antics. It serves as a stark reminder that even the most robust superheroes are not immune to the gravitational pull of a cheeky teammate.

Beyond the Launchpad: *Marvel Rivals* Continues to Expand

Beyond The Thing`s aerial misadventures, *Marvel Rivals* continues its rapid content expansion. Season 3 recently introduced the formidable Jean Grey (Phoenix) to its ever-growing roster, with Blade slated to join the fray later this season. The game also embraced the summer spirit with an event featuring various swimsuit skins for characters like Luna Snow, Thor, and The Thing himself – perhaps he`ll feel less miserable getting yeeted while sporting some stylish swimwear.

It’s also notable that NetEase is charting its own course for content, driven by the game`s internal universe and seasonal storylines rather than strictly adhering to Marvel Cinematic Universe release schedules. This independence allows for creative freedom, even if it occasionally leads to unintended comedic consequences for rock-skinned heroes.

Conclusion: A Hero`s Unconventional Journey

Ultimately, the “First Steps” ability in *Marvel Rivals* serves as a quirky, digital parable. It reminds us that even the most meticulously designed mechanics can be reinterpreted by the boundless creativity (or chaotic impulses) of a player base. For The Thing, it`s a new chapter in his perpetually challenging existence, proving that sometimes, even a superhero`s greatest foe isn`t a supervillain, but a trigger-happy teammate with a flair for dramatic launches. As the game evolves, it will be fascinating to see how NetEase addresses such player-driven dynamics, ensuring that Ben Grimm`s life, virtual or otherwise, doesn`t remain perpetually hellish.

By Finley Holt

Finley Holt, 36, from Nottingham. Started as a League of Legends fan video creator on YouTube. Currently works as a content producer and journalist at a major media agency specializing in esports.

Related Post